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The Grand Grimoire of Cthulhu Mythos Magic Hardcover – July 1, 2017
Purchase options and add-ons
- Print length200 pages
- LanguageEnglish
- PublisherChaosium Inc.
- Publication dateJuly 1, 2017
- Dimensions8.5 x 0.6 x 10.8 inches
- ISBN-10156882405X
- ISBN-13978-1568824055
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RuneQuest is a roleplaying game of heroic fantasy rich in magic, mystery and extraordinary adventure, set in the world of Glorantha.
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Since 1992, Chaosium has published dozens of fiction, art, and reference titles, featuring the work from creators and editors from around the world. Our books are available in print and ebook editions. Drop back often, as we are adding new titles and translating more of our backlist into ebook formats all the time.
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From the Publisher
What is Call of Cthulhu?
Call of Cthulhu is Chaosium’s roleplaying game of mystery and horror set within the world of the Cthulhu Mythos. Players take on the role of investigators of the strange, arcane, and unknown: regular people making a stand despite the cost to body and soul. Against weird cults, bizarre magic, and otherworldly monsters, only they can save humanity and the world from the terrors from beyond.
The Grand Grimoire of Cthulhu Mythos Magic
Over 550 spells of dire consequences, secrets, and unfathomable power!
Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters, with which to beguile and confound investigators.
A Glimpse of the Magic Inside
Packed full of advice and guidance on diverse matters including spell names, elements of spell casting, magical components, and astronomical considerations. Plus flawed spells, ley lines, folk magic, and the magic of the Dreamlands. Use this grimoire as a resource, a play aid, and as inspiration when designing scenarios. The Grand Grimoire of Cthulhu Mythos Magic is an essential supplement for Keepers of Arcane Lore.
A Glimpse of the Magic Inside
Advice on Expanding Magic in your game.
A Glimpse of the Magic Inside
And how to integrate Folk Magic (or not).
A Glimpse of the Magic Inside
Spells that should not be cast - Your investigators will face cultists willing to sacrifice their sanity and indeed their very souls to be able to cast terrible spells in the name of their dark and unforgiving masters.
A Glimpse of the Magic Inside
A Glimpse of the Magic Inside
A Glimpse of the Magic Inside
A Glimpse of the Magic Inside
Call of Cthulhu Starter Set | Call of Cthulhu Keeper Rulebook | Call of Cthulhu Investigators Handbook | Call of Cthulhu Keeper Screen Pack | Doors to Darkness | The Grand Grimoire of Cthulhu Mythos Magic | |
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Customer Reviews |
4.8 out of 5 stars
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4.9 out of 5 stars
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4.9 out of 5 stars
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4.9 out of 5 stars
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Price | $29.99$29.99 | $40.28$40.28 | $32.52$32.52 | $21.81$21.81 | $24.72$24.72 | $27.47$27.47 |
What is this? | An beginning tool to learn to play Call of Cthulhu. | Essential tool for a Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. | The core game book for Call of Cthulhu players. | A premium play aid for Call of Cthulhu Keepers (Game Masters). | A collection of five scenarios for beginner keepers | Contained within are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th Edition game |
Core Rules | ✓ | ✓ | ✓ | ✓ | ||
Group Adventures | ✓ | ✓ | ✓ | ✓ | ||
Solo Adventures | ✓ | |||||
Starter Set | ✓ |
Product details
- Publisher : Chaosium Inc. (July 1, 2017)
- Language : English
- Hardcover : 200 pages
- ISBN-10 : 156882405X
- ISBN-13 : 978-1568824055
- Item Weight : 1.8 pounds
- Dimensions : 8.5 x 0.6 x 10.8 inches
- Best Sellers Rank: #148,249 in Books (See Top 100 in Books)
- #32 in Other RPGs
- #11,135 in Humor & Entertainment (Books)
- Customer Reviews:
About the authors
Mike Mason is an award-winning game developer and writer, and also the creative director for the Call of Cthulhu tabletop roleplaying game. Mike is the designer and writer of the Call of Cthulhu 7th edition rules, Pulp Cthulhu, the Call of Cthulhu Starter Set, and has contributed to and edited numerous Call of Cthulhu books, as well as for other game systems. His work can be found in the revised Masks of Nyarlathotep, Petersen's Abominations, Down Darker Trails, Cthulhu Dark Ages, Berlin: The Wicked City, and many others. Previously, Mike co-wrote Dark Heresy, the Warhammer 40K tabletop RPG for Games Workshop.
Our award-winning roleplaying games, boardgames, and fiction have been acclaimed as some of the most engaging and innovative of all time. For more than forty years, Chaosium Inc. has captivated gamers, readers and mythic adventurers worldwide. The roleplaying games RuneQuest, Call of Cthulhu, King Arthur Pendragon, HeroQuest – as well as such classic board and card games as White Bear & Red Moon (later called Dragon Pass), Nomad Gods, Arkham Horror, Credo, and Mythos all originated at Chaosium. Chaosium celebrated its 40th anniversary in 2015. In 2016 Greg Stafford's World of Glorantha celebrated its 50th! In 2018, it was 40 years since the debut of RuneQuest, and in 2021 it will be the 40th anniversary of Call of Cthulhu.
Read more at: www.chaosium.com/about-us
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basicly Its a refrence book, if you're looking for anything other than that, than this is not the supplment for you. If you are, than this is by far the best source for CoC magic. There are a few contridictions between this book and the Keepers guide - I tend to stick closer to this one, but honestly that's just a personal prefrence and the diffrences I noticed are very minor (e.g. taking d6 or d10 sanity from casting a certin spell)
It is not a 'must have', but it makes a great addition
The spells are sorted alphabetically but there is an index that sorts them by category: Banishment, combat, communications, dreams, time, making monsters, folk magic, etc. This is very helpful, especially if you're trying to stock a tome with a variety of spells.
The book delivers on its promise of magic spells. There are more spells in this book than you'd probably ever be able to use in your CoC game. If you have a spell idea, I'd be darned if you couldn't find a similar spell in here. Not only are the spells, costs, and mechanics laid out, but a fictional description of the spell, and other names for the spell, are given.
The book itself is beautiful and looks great on the shelf, but if you've been buying Chaosium's books lately you probably don't need me to tell you that. This company has been putting out nothing but shelf-candy lately, and I hope they keep going!
There are some things I'd have liked to have seen. Maybe a section about how to fill out a grimoire, or even a few "spell packages" that'd help us quickly create sorcerers. I'd have also liked some logistical info about some of the spells: It's obvious you'd learn 'Create Yellow Sign' from the King in Yellow or some follower thereof, but where would you learn 'Wrath of Ages?'
Another negative is that many of the spells feel "samey" to me. I've found at least four or five spells that all immobilize a target in slightly different ways, and that's just from doing a casual glance. Another annoyance is that quite a few spells refer you to the Malleus Monstrorum, which is not released in hardback yet, and makes the book feel incomplete. It also has to be said that if magic is rare in your game, you probably don't need 500-something spells.
For those reasons, I can't give the book five stars. It does what it sets out to do, but falls short of being a grand slam in my book. I find I don't pull this book off the shelf very often, I'm sad to say. But it is still an enjoyable read, and if you run a magic-heavy game of CoC it will be invaluable to you.
It’s great to have a book you want that has a cool cover, too.
Top reviews from other countries
If you don't understand the magic of hpl and you need some insight, this is the book.
If you want a nudge further down the rabbit hole of the Cthulhu mythos, this book will help you get there.